package Powers.EffectTypes;

import Powers.Effect;
import Powers.EffectType;
import Powers.WeaponEffects;

public class WeaponEffect extends Effect 
{
	public final WeaponEffects WEAPON_EFFECT;
	public final double DAMAGE_VALUE;
	
	public WeaponEffect(WeaponEffects effect, int time, double value) 
	{
		super(EffectType.weapon, time);
		WEAPON_EFFECT = effect;
		DAMAGE_VALUE = value;
	}

}
